![]() Gave herself up to save Carlos(Determinant).Told her group that she likes and trusts Kenny with her life (Determinant).Told Kenny that the group is cool (Determinant).But still defended him, claiming his a good man and not like everyone else, causing Walter to save Nick from being killed by a Walker(Determinant). Clementine told Walter the truth that Nick killed Matthew.Accepted Rebecca's apology (Determinant).Tried to take the blame instead of Sarah getting blamed for taking photographs (Determinant).Gave water to the dying man in order to get informations of what happened to Christa (Determinant).But once it attacked and was suffering, she put him out of his misery instead of letting him suffer. She distracted the scavengers, attempting to allow Christa to escape from them.Before her Final Goodbye to Lee, She Shoot Lee a Mercy kill to prevent reanimation instead of leave him as a Walker because she don't want to see him as a Walker like she saw her parents as one of them(Determinant).Dragged Lee into a jewelry store when he passes out in the middle of a zombie horde.Spoke in defense of Ben when the group was considering abandoning him (Determinant).Killed/Trapped a zombie that got into the house the group were staying in, possibly saving Omid's life (Determinant).Saves Molly from a zombie (Determinant).Speaks out against stealing from a seemingly abandoned car.Risked her life to help her group escape and defeat the St.Brings Lee his father's cane to barricade the drugstore's door. ![]() Brings Lee a weapon to defeat a zombie attacking him, saving his life.Since in season 2 she is controlled by the player different nuances of her personality are up to choice. Though still fairly innocent she is far less naive and due to being on her own can be more assertive to protect herself. ![]() By the second season she grows far more hardened by the hardships she has gone through. Clementine can be playful and has shown that she is still just a little girl like when she pulled pranks on Duck. Being one of the first elements created for the game, Clementine was designed to act as a moral compass for the player in addition to an influence on the player's decisions, to which the player would have to reflect upon.Ĭlementine was considered an emotional centerpiece of the The Walking Dead game, and several journalists expressed caring for her fate in a way that few other games have been able to capture.Ĭlementine starts out as a very innocent and kind little girl who is also very smart for her age.Īs the game progresses she begins to grow stronger and she becomes more understanding of the tough world she is in though does keep her child like innocence. Through the plot, Clementine develops a strong bond with the player-protagonist Lee Everett, a former fugitive who becomes her new guardian. While her parents were away, she was forced to join a group of survivors in an effort to find safety in the midst of a zombie apocalypse. Just isn't a 10.In the first game, Clementine was an eight-year-old little girl of Asian/African-American descent, living with her parents in a suburb in Atlanta. As the game explores Clementine's development into a 'hardened' individual, this makes perfect sense however it just detracts from the overall feel of the game. As such, their eventual demises can almost be cast aside after the intial 'Christ Jim, he's dead' moment. It's just the supporting cast are made to feel expendable, not necessary tools for your survival. It's a shame really, as the storyline throughout this season has been absolutely stunning, and followed a completely different arc to that of the first season giving the two games distinct feels. It feels incomplete, and whether this is telltale's way of saying 'go back and do it again the right way' I'm not sure (obviously isn't). This doesn't excuse the other 3 however, which just feel so lacklustre, almost like gaining a bronze medal at the end of a game. At the same time, 1 of the possible endings is absolutely depression inducing, you'll be crying into your cereal for weeks (hint: Believe in kenny till the very end). 2 of the 5 possible endings are absolutely awful. The reason this doesn't get a 10 however is for 2 reasons: - Due to the 7/10 support cast, the emotional edge is blunted at times when it could potentially be 'feels-rollercoaster'. This has nothing to do with the episode content - hands down this is the most brutal, engaging and interesting episode telltale have ever produced (perhaps on par with the finale of the Wolf Among Us). This has nothing to do with the episode content - hands In all honesty, this final episode is amazing and I'm giving it a 9, but only just. In all honesty, this final episode is amazing and I'm giving it a 9, but only just.
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